Sunday, October 31, 2010

memory & contemporary art

pbs: art21: memory & contemporary art



How does memory function? What is history? How do contemporary artists frame the past in their work? The Art in the Twenty-First Century documentary “Memory” explores these questions through the work of the artists Susan Rothenberg, Mike Kelley, Hiroshi Sugimoto, and Josiah McElheny, and concludes with an original video artwork by Teresa Hubbard / Alexander Birchler.

Whether critical, irreverent, or introspective, the artists in “Memory” delve into personal memory and the past, transforming them in their work. The artists wrestle with complex topics such as the veracity of history, the nature of interpretation, subjective versus objective truth, and the ways in which objects and images from the past embody cultural memory. Introduced by actor Isabella Rossellini, “Memory” is shot on location in Galisteo, New Mexico; Los Angeles, California; Paris, France; New York, New York; Chicago, Illinois; and Austin, Texas.

A transplant from New York, Susan Rothenberg produces paintings that reflect her move to an isolated home studio in New Mexico and her evolving interest in the memory of observed and experienced events. In her early career, she became noted for her series of large paintings of horses. Now, however, she does not find herself creating series. “The paintings are more of a battle to satisfy myself now and I don’t have a sense of series,” she says. Drawing on material from her daily life, she confesses that in her current work “the second painting seems to complete the series.” Sitting in her studio, Rothenberg speaks candidly about her working process and her occasional battles with artistic block.

In a body of work that includes sculptures, performance, and installations, Mike Kelley explores contemporary culture's obsession with repressed trauma. Many of Kelley’s projects draw on his own memory. "Educational Complex," he says, “is a model of every school I ever went to plus the home I grew up in, with all the parts I can’t remember left blank.” That project has led Kelly to create of a performance/video called "Day is Done," which will eventually consist of 365 tapes, one for every day of the year. In scenes that he writes, directs and scores, Kelley has drawn on yearbooks to re-stage high school rituals with surreal elements, such as donkeys, devils, and eerie music in a student-body assembly.

“To me photography functions as a fossilization of time,” says Tokyo-born
Hiroshi Sugimoto, who uses traditional photographic techniques to produce images that preserve memory and time. “I start feeling that this is the creation of the universe and I am witnessing it,” he says of his black-and-white seascapes. Sugimoto recalls the influence of Marcel Duchamp on his art, and especially on his own exhibition where he has mounted giant white plinths with photographs of 19th-century machines. These are juxtaposed with images of three-dimensional models that illustrate mathematical theories. “It’s not just a photography show,” he says, “It’s like a space sculpture.”

“All of my work is essentially derived from some previous source,” says Josiah McElheny. “A lot of times what I’m doing is re-imaging something or transforming it slightly, but it’s always very much in connection to its source.” In his exhibition "Total Reflective Abstraction," he uses a silvered glass technique to build on the theories of Isamu Noguchi and Buckminster Fuller proposing a completely reflective “utopia." McElheny's mirrored objects relate to one another in an infinite matrix of reflections. “The definition of being a modern person is to examine yourself, to reflect on yourself and to be a self-knowledgeable person,” he explains, as he himself reflects on the meaning of his work.

Each episode for Season Three concludes with an original work of video art by the artists Teresa Hubbard / Alexander Birchler. Known for their haunting video projections, Hubbard and Birchler’s work alters temporal, cinematic and architectural expectations of the viewer through the use of looping narratives. For Art in the Twenty-First Century, their first commission for television, they have created a series of beautiful and enigmatic short films. Each film uses the same setting—the interior of a police car at night—and begins when one officer brings a cup of coffee for another. Using recurring and non-recurring characters, interrelated dialogue, and ambient sound, the suite of films evoke not only the Seaon Three themes of Power, Memory, Structures and Play, but also sleep, dreams and longing.

brain channels: art of memory

Brain Channels: Art of Memory



It is 516 B.C., Mnemosyne is the Greek goddess of memory. Simonides is inventing the art of memory. He is teaching that painting, poetry and memory are intense visualization. In order to demonstrate this, spaces are designed with visual details that elicit lines of poetry to the initiated. Carefully placed windows and small openings direct light onto these details. The topic of the day is "Education and Memory Theater." Could it be that the mind has an eye? -Time of the Teacher, Ben Davis

The history of the art of memory begins with the Greek orator Simonides of Ceos, (556-468 B.C.). Simonides was characterized on ancient tablets as being the inventor of the system of memory-aids described as Visual Imagery Mnemonics. Many scholars view Simonides as a turning point in the history of the art of memory due to this shift that occurred within the emergence of a more highly organized society that could implement a new system beyond oral tradition.

In her classic book, Art of Memory, Frances A. Yates explains:

"Simonides was one of the most admired lyric poets in Greece, though very little of his poetry has survived. He was honey-tongued and particularly excelled in the use of beautiful imagery. The comparison of poetry and painting is traced back to Simonides, for this has a common denominator with the invention of the art of memory."

Simonides saw poetry, painting and mnemonics in terms of intense visualization. The mnemonics method Simonides introduced involved encoding information into memory by conjuring up vivid mental images and then mentally placing them in familiar locations, such as in the rooms of a house, or auditorium. He became aware of this process during a tragic event in which he was requested to remember the exact locations of people who were killed by a roof collapsing at a banquet he had attended. He was able to remember where each person was seated, due to his visual memory associations. Upon discovering an ordered memory process aided him in uncovering the identities of the deceased, he developed his gift for memory into the system known as mnemonics.

Cicero & Mnemonics (104-63 B.C.)

The period of history that followed Simonides mnemonics teachings produced astonishment by citizens who witnessed the powerful orators who had adapted these techniques. The orator and Roman Statesmen Cicero utilized mnemonics by placing objects within an imagined visual space, or inner mansion, as a means to remember his speeches. His powerful oratories made him the most important figure in the transfer of Greek rhetoric to the Latin world.

Cicero speaks of memory with deep philosophical questions in his work, Tusculan Disputations, questioning the power in humanity which results in all discoveries and inventions:

"A power able to bring about such a number of important results is to my mind wholly divine. For what is the memory of things and words? What further is invention? Assuredly nothing can be apprehended even in God of greater value than this."

Augustine on Memory (354-430 A.D.)

The well known philosopher Augustine is one of the few thinkers to have deeply reflected on the problems of memory. At the tender age of 19, Augustine was exposed to Cicero's work Hortensius, that led him to fascination with philosophical questions. His infamous work Confessions, speaks of the images from sense impressions, which are stored away in the vast court of memory in its large and boundless chamber:

"I come to the fields and spacious places of memory, where are the treasures of innumerable images, brought into it from things of all sorts perceived by the senses. This is stored up, whatever besides we think, either by enlarging or diminishing, or any other way varying those things which the sense hath come to; and whatever else hath been committed and laid-up, which forgetfulness hath not yet swallowed up and buried."

Giulio Camillo & Memory Theaters (1480-1544 A.D.)

The next pivotal transformation of the art of memory was that of Giulio Camillo, considered by many to be the most famous thinker of the 16th Century. Guilio outlined the construction of his "Memory Theater" in his book L'idea del Theatro (1550). The theater was a wooden structure which was first presented in Venice and then in Paris, and was the talk of Europe at the time.

Various accounts describe the structure as a building which would allow one or two individuals at a time within its interior. The insides were inscribed with a variety of images, figures and ornaments. It was full of little boxes arranged in various orders and grades. Upon entering the Theater, the spectator will be able to discourse on any subject no less fluently than Cicero as he stands on a stage looking out towards the auditorium where the images are placed among seven pillars or grades. Each grade representing the expanding history of divine thought.

Camillo never finished his Memory Theater, nor did any of his constructions survive to the 17th Century. In her book Theater of the World, Francis A. Yates points towards the construction of the Globe Theater in Shakespeare's day, of having been the result of Camillo's influence.

Interestingly, the art of memory and the memory theater, had been active in the hands of Church scholars since the 11th Century. The system was used to place images in religious works of art and in the minds of the masses, so as to instill moral truths and lessons that would not be forgotten.

Giordano Bruno's Mnemonic Investigations (1548-1600 A.D.)

Giordano Bruno, an excommunicated Dominican friar of the 16th Century, had developed an art, science and philosophy which was Hermetic in nature. Bruno is considered by many scholars to be way ahead of his time in many of his theories that included his belief the earth revolved around the sun, and not visa versa as was the orthodox belief at the time. In the introduction to the translated version of Bruno's work, On the Composition of Images, Signs & Ideas, translator Dick Higgins states writes in the introduction:

"Bruno argues for the unity of all the arts in a way that suggests 19th Century ideas about synesthesia or 20th Century ones about intermedia. . . the convergence of poetry, prose and visual art, is of interest today also, and it is noteworthy that Bruno provides a historic paradigm for this."

Bruno attempted to use the memory theater concept from his predecessor as a modeled attempt to grasp the mysteries of religion and the universe. He devised memory systems of the utmost complexity in nature stressing systematic classification of observable material and representing it in a manipulatable symbol. In exile from the Church, Bruno met up with many of the important thinkers of the time such as Sir Phillip Sydney, Williams Shakespeare, and John Dee and his ideas were popular among the Europeans.

Eventually, the Church hunted Bruno down like a fugitive, and tortured him in an attempt force a confession of his "heresy." After 8 years of imprisonment, the Church gave up on Bruno, who would not recant his beliefs, and burned him at the stake.

Even though Bruno's mnemonic investigations quickly became unfashionable and ignored due to the emergence of the print culture, it had a most profound influence by ironically turning contemporary thought towards science. With the print culture's rise in the 17th Century, the use of the art of memory eventually reverted back to Aristotelian form.

unurthed: tao chi’s single stroke

Unurthed: Tao Chi’s Single Stroke



Mountain-Blocked Clouds, ca. 1700 (plate 10). Click for larger version. The inscription is a couplet by Du Fu followed by a commentary by Tao Chi: “It is good not to have any houses here, / Yet to have mountains blocking the clouds. / These words are unusual, and this painting is also raw! There is a feeling beyond feeling, and yet no hint of an ordinary painting.”

“The unifying principle Tao-chi advanced for the understanding of painting as well as cosmic creation was called i-hua, which means both ‘the single stroke’ and ‘the painting of oneness.’ I-hua was at once the symbol and realization of primordial growth—the process of nature in both the general and specific senses. I-hua also constituted the very practical operating procedure in painting: the completed design depended on the direction and configuration of the first single stroke from which everything else grew. The accidental effects that Tai-chi sought in his work were directly related to this concept of ‘single stroke’ painting, or painting of ‘myriad strokes that are ultimately reunited in oneness’” (Fu’s & Fong’s introduction).

Said Tao Chi: “When the brush is united with the ink, yin-yün (cosmic atmosphere) is created. When yin-yün is undivided, it is like chaos. In order to open up chaos, what else should I use except the ‘single stroke’? Even if my brush is unlike the usual brush, my ink unlike the usual ink, and my painting unlike the usual painting, there is always my own identity in it. It is I who use the ink, the ink does not use me; I who wield the brush, the brush does not wield me; I who grow out of the womb, the womb does not discard me. From one, ten thousand thing come, yet from ten thousand things I must come back to one. By transforming the ‘single stroke’ into yin-yün, all things under heaven may be accomplished” (Hua-yü-lu, chapter 7).

unurthed: the microcosmic arts according to fludd

Unurthed: The Microcosmic Arts According to Fludd

Three more illustrations from Fludd’s Utriusque Cosmi … Historia (see previous entry), these describing “man’s sciences as they relate to self-knowledge” (p88).



Man “is shown reaching from the Divine triangle down to the Ape, which represents his own efforts to imitate God’s work. His achievements towards self-understanding and self-discovery are prophecy, geomancy, the art of memory, the interpretation of natal horoscopes, physiognomy, palmistry, and the ‘science of pyramids’. The latter is Fludd’s own invention” (p89): these triangles are the microcosmic analog to the macrocosmic, which show “the interpenetration of material and spiritual qualities in the form of dark and light pyramids” (p43), the fundamental cosmic duality (again, see previous entry).



“The memory can be enormously enhanced by transmuting concepts into visual and spatial images: herein lies the secret of the Ars Memorativa of Antiquity, the Middle Ages, and the Renaissance… Here the three ventricles are shown… but the things to be memorized are brought from the obscurity of the back of the head and exposed to the eye of imagination. The images are the Tower of Babel, Tobias and the Angel, an obelisk, a storm at sea and the Last Judgement” (p89).



“The gift of prophecy can come directly from God, or else indirectly, through the ministration of demons… Just as the Sun shines perpetually on all men, so God incessantly offers his pearls of wisdom, and those who receive them become prophets. But the evil demons can also give knowledge, inasmuch as they had it before their fall” (p90).

spectral memory


Art: Spectral Memory by Wu Gaozhong at the Zendai Museum

Your eyes do not deceive you. That hairy monster you see is Wu Gaozhong's latest. The exhibition, "Spectral Memory" is currently on at Zendai Museum of Modern Art located at Thumb Plaza in Pudong.

Wu is the same controversial artist who, as part of performance art, curled up naked inside the carcass of a freshly-slaughtered water buffalo.

The exhibit consists of carved wooden objects, replicas of every-day objects the artist carried with him for many years in his suitcase while traveling around China. They include his identification papers, suits, slippers etc. These objects all have tiny black hairs embedded in them. What is the significance of the hair, you might ask. They stem from bad memories as an 8-yr child afraid of the dark, and other terrible things. The hair is supposed to represent the kind of fear that "makes your hair stand" ... get it?

A word about Zendai. For many who shop and dine at Thumb Plaza, definitely take some time to amble by this treasure tucked away on the 2nd floor. They feature many prominent artists, mostly Asian, with eye-catching exhibitions that can't help but draw you in. There is a RMB20 admission fee for adults, RMB5 for students but Wednesdays are free.

Some photos of Wu's exhibit can be seen here. It runs to 20 June.

Shanghai Zendai Museum of Modern Art
No 28 Lane 199 Fangdian Road

eating is art


taste and memory

the renaissance of the theater of memory


The Renaissance of the Theater of Memory by Peter Matussek

Giulio Camillo (1480 - 1544) was as well-known in his era as Bill Gates is now. Just like Gates he cherished a vision of a universal Storage and Retrieval System, and just like Microsoft Windows, his ‘Theatre of the Memory’ was, despite constant revision, never completed. Camillo’s legendary Theatre of Memory remained only a fragment, its benefits only an option for the future. When it was finished, the user - so he predicted - would have access to the knowledge of the whole universe. On account of his promising invention, Camillo’s contemporaries called him ‘the divine’. For others, like Erasmus or the Parisian scholars, he was just a ‘quack’, but also this only shows that his reception was as strong as is the case with the computer gurus of our days. Still, Camillo was forgotten immediately after his death. No trace is left of his spectacular databank - except a short treatise which he dictated on his deathbed and which was formulated in the future tense: ‘L’Idea del Theatro’ (1550).
It was only in the computer age that Camillo’s name reappeared out of oblivion - at first sporadically in a few specialised articles in the fifties, then with increasing intensity and enthusiasm, until Camillo became a real hero of books and congresses, and even of television programmes[1] and Internet appearances[2] . How did the renaissance of this Renaissance encyclopaedist come about?
The catalyst was a chance occurrence: Ernst Gombrich, the director of the Warburg Institute in London gave Camillo’s treatise to his colleague Frances Yates to read. She studied this short work thoroughly and was so fascinated that she not only brought the ‘Theatro’ back to life in her mind’s eye, but also made a reconstructional drawing of it in accordance with Camillo’s instructions. The result formed the basis of a book on the history of the art of memory, which became one of the most influential works of cultural studies of recent decades.[3] Further attempts at a reconstruction followed that of Yates, and their variety demonstrates how little we know about Camillo.
The objective knowledge we do have can be summarised very briefly. The structure was a wooden building, probably as large as a single room, constructed like a Vitruvian amphitheatre. The visitor stood on the stage and gazed into the auditorium, whose tiered, semicircular construction was particularly suitable for housing the memories in a clearly laid-out fashion - seven sections, each with seven arches spanning seven rising tiers. The seven sections were divided according to the seven planets known at the time - they represented the divine macrocosm of alchemical astrology. The seven tiers that rose up from them, coded by motifs from classical mythology, represented the seven spheres of the sublunary down to the elementary microcosm. On each of these stood emblematic images and signs, next to compartments for scrolls. Using an associative combination of the emblematically coded division of knowledge, it had to be possible to reproduce every imaginable micro and macrocosmic relationship in one’s own memory. Exactly how this worked remains a mystery of the hermetic occult sciences on which Camillo based his notion.
However, what makes Yates’ study so fascinating is not so much her attempt to unveil the mystery - because this has since been disputed in further research - but a much bolder hypothesis which she advanced only in a cautious aside: the essential connection between this Renaissance scholar’s combinational data construction and the operation of today’s digital calculator. This hypothesis met with general approval. Umberto Eco labelled Camillo as a cabbalistic programmer[4] , Lina Bolzoni called his data construction the ‘ultimate computer’[5] , Hartmut Winkler derived an entire media theory from ‘L’Idea del Theatro’[6] and Stephen Boyd Davis considered it to be the historical forerunner of the design of a virtual reality.[7]
But are we not doing Camillo’s ominous theatre an injustice by equating it with the Docuverse of the computer age?
One argument for the historical connection is that, for some time now, we have been able to observe a shift in the prevalent model of human as well as digital memory: from a repository to a theatrical stage.[8] Memories no longer seem to us to constitute a passive inventory for deposit and withdrawal; rather, they seem far more like actors in a succession of changing stage settings. A telling metaphor shift in the neuro-sciences goes hand in hand with corresponding changes in the ways we speak about computers. In the wake of advances in interactive applications, the function of digital technology is no longer described merely in terms of "storage and retrieval," but rather in terms of the performativeness of images in motion.
In this connection, one of the most influential books about contemporary computer interface design is entitled "Computers as theatre"[9] ; but its author, Brenda Laurel, was not the first one to propagate this new way of looking at computers. The history of the newer interface technology similarly begins with the "Spatial Data Management System", that was developed in the late 1970s by Richard Bolt and Nicholas Negroponte at the MIT.It allowed the user, sitting in a cockpit, to switch back and forth between different screens whose contents he could zoom toward or away from, creating the impression of navigating through a "dataland."[10]
This new interface put to new use an old insight of the Roman rhetoric manuals – namely, that the highest degree of mnemonic efficiency is exhibited by techniques involving topographical arrangements of mental images (loci et imagines). As Richard Bolt states: "Intrinsic to the ensemble of studies outlined in the proposal was a study recalling the ancient principle of using spatial cueing as an aid to performance and memory." He called it the "Simonides Effect"[11] , alluding to the Greek poet Simonides of Keos, to whom the Roman rhetoricians attributed the invention of the ancient art of memory. The Macintosh User Interface is, as Nicholas Negroponte has implied, also based on this sort of Simonides Effect.[12]
It is true that the Human Interface Guidelines,[13] which were developed by Apple's Human Interface Group during the eighties, could well have been borrowed from the traditional teachings of rhetorical ars memoria. In addition to the basic "See-and-Point" principle, which recalls the ancient loci et imagines, the most important key words in the Guidelines are "Feedback and Dialogue", "Consistency" and "Perceived Stability". In the Rhetorica Ad Herennium we read that rote learning is most effective "when we [employ] not mute and indistinct images, but rather ones that set something in motion" (Apple's "Feedback and Dialogue"); these actuating images (imagines agentes) must be "arranged at certain fixed locations" (Apple's "Consistency"); and finally, says the Rhetorica, there must be no opportunity for us to "accidentally be mistaken in the number of locations" (Apple's "Perceived Stability").[14] Psychological studies in the workplace have confirmed that these principles considerably increase the ease with which the use of operating systems and software applications is learned.[15]
It is evident that, considering the explosion in user-designated storage options, the particular architecture of memory suggested by the desktop metaphor will have been put out of joint. And if we stick to the terms of our historical analogy, we might say that the current situation corresponds to the phase in which the classical memory palaces of antiquity gradually collapsed under the pressure of increasing amounts of amassed knowledge.
This is precisely the situation in which Camillo found himself with regard to the scholastic treatises of the Middle Ages: They curbed the remnant of a productive imagination in images from the memory in favour of a mechanical rote learning of prayers, virtues, and lists of mental objects.[16] It is here that Camillo comes in with his attempt to reanimate the now mechanical and uncreative memoria. He reminded his contemporaries that the function of imagines agentes was not just the "painting of an entire scene”,[17] but rather the stimulation of imagination through their agency. Camillo expressly emphasizes the matter that concerns him: "to find, in these seven comprehensive and diverse units, an order that keeps the mind keen and shakes up the memory."[18]
So these images from the memory were no longer purely a means of better remembering, but a medium for better concentration to the benefit of empathic recollection. For this purpose, he transplanted the arena of ars memoria from the traditional treasuries (thesauri) and palaces of memory to the Vitruvian theatre. The "drama" that he produced on this stage made use of the teachings of antiquity, but dressed them up in hermetic, cabbalistic costume.
But Camillo also departed from the tradition in one other aspect, in that he reversed the topography of structure of neo-classical theatre. With this inversion, the efficiency of the ancient architecture of memory could be significantly increased. Its user could navigate through the three-dimensional arrangement of his own will and vary his view between near and far accordingly.
No doubt there is a structural affinity between such ideas and the digital theater of memory. For some years now, there has been work on 3D visualisation processes: vector-driven cartographies such as Hyper-G, VRML, Hyperbolic Tree, Hotsauce, Flythrough, etc., which alter the depicted space with every movement of the mouse, joy stick or data glove. Such means are also used to attempt to increase the number of memory locations without creating disorientation.
But how is this related to the cosmological context in which these ideas were valid? Is this not entirely different from the post-metaphysical situation of memory architecture? Remarkably enough the opposite is true, because today's technology produces similar effects: The "Pan-Mnemism"[19] of our time is nourished by the dream of a universal, encyclopaedic machine. The hypertext guru Ted Nelson, for example, has something comparable in mind:
"Universal or grand hypertext […] means […] an accessible great universe of linked documents and graphics […]. This is an idea many people now share – the idea that we can get to everything, add to everything, keep track of everything, tie everything together, that we can have it all."[20]

What is at stake here is no longer merely the retrieval of profane information, the functional organization and recall of locations in the memory, but the spellbinding attraction of a fantasy of omnipotence: having the sum total of the world's knowledge at one's disposal – a move that his patron, the King of France, surely appreciated. And not only that: the spiritual inclinations of times past also make their reappearance in the digital theatre of memory. Brenda Laurel says:
"[...] for virtual reality to fulfill its highest potential, we must reinvent the sacred spaces where we collaborate with reality in order to transform it and ourselves."[21]

Now, it is in the nature of the dream of a total encyclopaedia that it must remain a dream. In this respect, it is worth noting that Camillo's Idea del Theatro was formulated in the future tense – as if the actual theatre of memory was still to be built. Unfinishability is here no shortcoming, but rather an added value; it does not diminish, but rather intensifies the mystery. The World Wide Web also owes its aura as a pan-mnemistic docuverse to the sfumato of a diffuse presentation of data, whose incompleteness stimulates us to act on hunches and intuitions, and thus produces that feeling of exuberant spatial experience with which passionate web-surfers are filled. The necessarily limited frame of the monitor only augments this experience by its peephole effect; it feeds the voyeuristic fantasy that there is still something infinitely more thrilling to discover than what is actually before one's eyes.
Nevertheless, what differentiates Camillo from today's cybernauts and sheds light on the possibly untapped potential of the digital theater of memory is the fact that his data construction always appears as theatre. The sites and images of his model are not meant to fascinate in an unmediated way, but should rather be reflected on as staged objects.
In contrast, the technical #movement# of images by means of computer animation does not lead to #an activity of# reflection but is perceived passively, in a reflex-like manner; instead of shaking up the memory, it conditions it. Camillo's theatre presents itself as an enclosed space, and, precisely for that reason, incites one to transcend it. On the other hand, the forms of 3D visualization, which give the illusion of endless space, prevent the data-traveller from realizing that the trajectory of his transit is fixed and thus undermine the desire for transcendence. This is because our imaginative activity diminishes in direct proportion to increased activity on the screen.
What is decisive to this difference is not the outer but the inner movement. In computer animation it is directed unambiguously at the consumption of an object; in Camillo’s work, however, the self-reflexive contemplation of the object by a subject also involves a rebound movement back to the subject. This reflexivity is made evident in Camillo's inversion of the theatre structure, which places the objects of memory in the tiers, where they simultaneously return the gaze of the observer while he stands on the stage and constitutes the centre of intellectual activity.
But why would this turnaround not also make Camillo's memory theatre a viable model for turning the digital staging of information into a self-reflective form?
Indeed, in recent years, there have been several artistic attempts to play upon Camillo’s idea. They indicate that an anamnesis of computer-presented data is not encouraged when the interface vanishes, as if it disappeared by immersion under the surface of the water, as is postulated by today’s pioneers of Interface Design, but rather, on the contrary, when the surface is mirrored back to the observer.
Once again, the idea for this comes from Yates’ #study#. Robert Edgar drew Bill Viola’s attention to the book and from then on Viola proclaimed Camillo the forerunner of digital ‘data space’.[22] It was on this basis that he produced his spatial installation ‘Theatre of Memory’ (1985), in which the processes of electrical connection in human memory are associated with the electronics of video. In the same year, Robert Edgar himself programmed his ‘Memory Theatre One’ on an ‘Apple II’, which used the then modest possibilities of computer graphics to reconstruct Camillo’s amphitheatrical data architecture. In the mid-nineties, Agnes Hegedus read this influential book together with her partner Jeffrey Shaw. She constructed a ‘Memory Theatre VR’ (1997), which used the new possibilities of computer simulation. On the inside walls of an accessible rotunda, which acted as a sort of ‘cave’, mobile panoramic images concerning the history of artificial memory were projected using a 3D mouse. And since 1998, the performance artist Emil Hvratin has carried out several projects in which the information scenarios of our era are questioned on the basis of Camillo’s work.
What do we learn from these reflections on the state of the computer age? To what extent do they give us a definite answer about the way information will be staged in the future?
As stated at the beginning, the Idea del Theatro is #has?# left much in the dark. Its "revelation" begins with a reference to the significance of silence in the face of divine secrets. And no doubt, Camillo's mystique only profited from the fact that he divulged just bits and pieces of information about how his theatre was made. Only as long as he continued to work on its expansion, to endeavour constantly to overhaul its architecture and iconology, could he have given himself and others the feeling of being on the trail of the secret of the alchemistic transformation of memory into recollection.

[1] Bolzoni, Lina: Il Teatro della Memoria; television film, 1990.
[2] Comp. the annotated list of links under www.sfb-performativ.de/seiten/b7_links.html.
[3] Frances Yates, The Art of Memory, London, 1996, p. 114 ff.
[4] Eco, Umberto: review of: Mario Turello, Daniele Cortolezzis: Anima Artificiale. Il Teatro magico di Giulio Camillo. in: L’Espresso, 14.8.1988.
[5] Bolzoni, Lina: The Play of Images. The Art of Memory from its Origins to the Seventeenth Century, in: Corsi, Pietro (ed.): The Enchanted Loom. Chapters in the History of Neuroscience, New York/Oxford, 1991, p. 23.
[6] Winkler, Hartmut [1994]: Medien - Speicher - Gedächtnis. Online: www.uni-paderborn.de/~winkler/gedacht.html.
[7] Davis, Stephen Boyd [1996]: The Design of Virtual Environments with particular reference to VRML. Online: www.man.ac.uk/MVC/SIMA/vrml_design/title.html.
[8] Cf. Bernard J. Baars, Das Schauspiel des Denkens, Stuttgart, 1998.
[9] Brenda Laurel: Computers as Theatre; Reading (Mass.) 1991.
[10] Richard A. Bolt: Spatial Data Management; Cambridge (Mass.) 1979, p.13.
[11] Ibid. 8.
[12] Nicholas Negroponte, Total digital. Die Welt zwischen 0 und 1 oder Die Zukunft der Kommunikation, Munich, 1995, p. 135 ff.
[13] Apple Computer Inc., Human Interface Guidelines: The Apple Desktop Interface, Reading (Mass.), 1987.
[14] Rhetorica Ad Herrenium III, XVIIf., Apple Computer p. 3 ff.
[15] Cf., e.g., Alexandra Altmann, "Direkte Manipulation: Empirische Befunde zum Einfluß der Benutzeroberfläche auf die Erlernbarkeit von Textsystemen," A&O: Zeitschrift für Arbeits- und Organisationspsychologie 3 (1987): pp. 108-114.
[16] Cf. Frances Yates, The Art of Memory, London, 1966, p. 114ff.This does not contradict Horst Wenzel's observations on the participatory character of mediaeval memoria in: Horst Wenzel, Hören und Sehen. Schrift und Bild. Kultur und Gedächtnis im Mittelalter, Munich, 1995.
[17] Willhelm Schmidt-Biggeman, "Robert Fludds Theatrum memoriae," Ars memorativa. Zur kulturgeschichtlichen Bedeutung der Gedächtniskunst 1400-1750, eds. Jörg Jochen Berns and Wolfgang Neuber [Tübingen, 1993] p. 157.
[18] "la memoria percossa": 1550, p. 11.
[19] Elisabeth von Samsonow, "Zeit bei Giordano Bruno oder: Zum Verhältnis von Kosmochronie und Mnemochronie," eds. Eric Alliez et al., Metamorphosen der Zeit , Munich, 1999, p. 140.
[20] Cited in: Robert E. Horn, Mapping Hypertext: Analysis, Linkage, and Display of Knowledge for the Next Generation of On-Line Text and Graphics, Waltham, 1989, p. 259.
[21] Laurel, ibid. p. 196 ff.
[22] Bill Viola [1983]: Will There be Condominiums in Data Space? In: Ders.: Reasons for Knocking at an Empty House, London, 1995, pp. 98-111.

the memory machine



the memory machine: sound and memory at the british museum


The Memory Machine is a context-, people- and site-specific interactive sound installation. It has been developed as a collaboration between two composers, Cathy Lane and Nye Parry, who share an interest in sound, oral history, and memory. The Memory Machine is an ongoing project which, most recently, was part of the British Museum's 250th anniversary exhibition entitled The Museum of the Mind; Art and Memory in World Cultures.This paper discusses the background and ideas behind the Memory Machine within the context of the composers' work. The development of the project in collaboration with the British Museum is described and an evaluation of some of the issues around the public exhibition of the piece is given as well as a full technical description of the different elements of the installation.


The Memory Machine developed from the compositional ideas that informed earlier works including Hidden Lives 2: The House of Memory, a site specific work commissioned by the 2001 Stoke Newington Festival, Hackney and Hidden Lives commissioned by Institut International de Musique Electroacoustique de Bourges in 1999.

Each of these works use spoken word or oral history as their main compositional material and are informed by individual and collective memory. Few composers are working so extensively with either spoken word or with memory.

The Memory Machine differs from the works above in that it is an interactive installation. It collects spoken memory contributions from gallery visitors who are stimulated to remember through hearing the output of the Memory Machine which is an ever - changing sonic collage of the personal reminiscence and shared history contributions. The material is fragmented, layered, mixed up and transformed providing an aural metaphor for the workings of human memory.


REFERENCES
Bachelard, G. 1994. The Poetics of Space. Boston: Beacon Press.

Caygill, M. 2002. The Story of the British Museum. London: The British Museum Press.

Fentress, J., and Wickham, C. 1992. Social Memory. Oxford: Blackwell.

Kavanagh, G. 2000. Dream Spaces: Memory and the Museum. London: Leicester University Press.

MacGregor, N. 2003. Introduction to Mack, J. The Museum of the Mind: Art and Memory in World Cultures. London: The British Museum Press.

Murray Schafer, R. 1977. The Soundscape: Our Sonic Environment and the Tuning of the World. New York: Knopf.

Putnam, J. 2001. Art and Artifact: The Museum as Medium. London: Thames and Hudson.

Truax, B. 1984. Acoustic Communication. New Jersey: Ablex Publishing Corporation.

Yates, F. 1992. The Art of Memory. London: Pimlico.